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Ubiart Download Rating: 3,9/5 1828votes

Overview How do you create a modern game with spirit, heart, and originality without relying on a publisher to put millions of dollars and hundreds of people behind it and expect a huge return? That is the question and a handful of game makers, filmmakers and cartoonists set out to answer by creating the UBIart Framework.

UBIart Framework Ubisoft (Michel Ancel) (France), Ubisoft (France), 2012. Informations Classification GAME CREATION TOOLKIT Create new autonomous games. Sds 2 Design Data Download.

U.K. - EnglishUbiart Download

A development platform whose goal is to ' limit the repetitive tasks' of making a game, on the technical end it is capable of creating high definition animation and scenery from very little original artwork. On the human end it means less time spent endlessly tweaking tiny variables and minutia and more time creating. As an example the states that ' the entire Rayman Origins trailer runs real time at 60fps in full HD (1920*1080) and required the intervention of only a few graphic artists.'

Capabilities So far several unique art styles have been revealed as examples of what is possible with UBIart. All presented from a singular side-scrolling view, their influences couldn't be more different. Graffitti art with spray paint, digitized claymation, colorful child-like doodles, and monotone graphic novel styles have all been shown. Free Download Program Illinois Urban Manual Drawings Of Angels. The basis of the animation system is the application of a skeleton and bones to individual assets.

Any kind of artwork that can be scanned, photographed or otherwise digitized can be separated into individual pieces in the UBIart Framework. ' Then all the animator has to do is design the animation poses, and the tool takes care of the image deformation,' reads the. In more technical terms, the Ubiart blog continues saying that ' we use 2D patches to contort sections of the image with a level of complexity that can adapt to the potential needs of the final rendering and the target machine. This technique adapts remarkably well to this type of animation and gives excellent performances in a real-time context.'

Earlier this week, Ubisoft announced the first non-Rayman game to be built on the UBIart framework engine. From Patrick Plourde, director of Far Cry 3, is only one of many UbiArt titles in development says Ubisoft CEO Yves Guillemot. In an interview today, Guillemot told Game Informer that the engine is currently getting a lot of use across the publisher's business with 'many titles' in development. Those games aren't ready to be announced, but he assured us they are coming. We also inquired on the status of providing the powerful tools to others.

Guillemot told us that licensing plans are still under consideration, but the necessary support structure is not yet in place. Once Ubisoft can properly provide the customer service to those that buy into UbiArt, we expect the company will move forward. Rayman creator Michel Ancel previously expressed his desire to see the engine be available as. Rayman Legends will be the second UBIart Framework title.

It will be released on September 3 for Wii U, PlayStation 3, Xbox 360, Vita, and PC. The full video interview with Guillemot will be available soon.