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•: December 4, 2007 Mode(s), Halo: Combat Evolved is a 2001 developed by and published. The first game of the, it was released as a for the on November 15, 2001, and is considered the platform's '. More than five million copies were sold worldwide by November 2005. Microsoft released versions of the game for and in 2003, and the surrounding storyline was adapted and elaborated into a series of novels, comic books, and. The game was later released as a downloadable for the. A,, was released for Xbox 360 on the 10th anniversary of the original game's launch, and was rereleased as part of on November 11, 2014, for the. Halo is set in the twenty-sixth century, with the player assuming the role of the, a enhanced.

The player is accompanied by, an who occupies the Master Chief's neural interface. Players battle various aliens as they attempt to uncover the secrets of the Halo, a ring-shaped. Black Hole Software Vu Duo on this page. The game has been commended for elements such as its story, the variety of strategies players can employ, and its multiplayer mode; however, the repetitive nature of its level design was criticized by some reviewers. Boris Fx Continuum Complete Serial. Halo has been praised, and was ranked by as the fourth-best first-person shooter made. The game's popularity has led to labels such as ' Halo clone' and ' Halo killer', applied respectively to games either similar to or anticipated to be better than it.

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In addition, the game inspired and was used in the fan-created video series, which is credited as the 'first big success' of (the technique of using real-time 3D engines, often from video games, to create animated films). The fires his MA5B Assault Rifle at a pack of Grunts on the level 'Halo.' Ammunition, health, and motion sensor displays are visible in the corners of the screen. As a first-person shooter, the gameplay of Halo: Combat Evolved is fundamentally similar to that of its peers, focusing on combat in a 3D environment that is viewed almost entirely from a character's eye view. The player can move around and look up, down, left, or right. The game features vehicles, ranging from armored jeeps and tanks to alien hovercraft and aircraft, many of which can be controlled by the player. The game switches to a during vehicle use for pilots and mounted gun operators; passengers maintain a.

The game's includes a 'motion tracker' that registers moving allies, moving or firing enemies, and vehicles, in a certain radius of the player. The player character is equipped with an energy shield which nullifies damage from weapons fire and forceful impacts. The shield's charge appears as a blue bar in the corner of the game's heads-up display, and it automatically recharges if no damage is sustained for a brief period. When the shield is fully depleted, the player is highly vulnerable, and further damage reduces the of a secondary health meter. When this health meter reaches zero, the character dies and the game reloads from a saved checkpoint.

Health can be replenished through the collection of health packs scattered around the game's levels, but the game's introduction of a regenerating shield mechanic represented a departure from FPS games of the time. Halo's arsenal consists of. The game has been praised for giving each weapon a unique purpose, thus making each useful in different scenarios. For example, plasma weapons need time to cool if fired too rapidly, but cannot be reloaded and must be discarded upon depletion of their batteries, whereas conventional firearms cannot overheat, but require reloading and ammunition.

In contrast to the large weapon inventories of contemporary FPS games, Halo players may carry only two weapons at once, calling for strategy when managing firearms. Halo departs from traditional FPS conventions by not forcing the player character to holster its firearm before deploying or melee-range; instead, both attacks can be utilized while a gun is still equipped, supplanting or supplementing small-arms fire. All weapons may be, which allows Master Chief to silently kill opponents without alerting other nearby enemies. The Chief can also carry up to eight grenades at a time: up to four fragmentation and four plasma grenades each. Like the game's other weapons, the two types of grenades differ; the fragmentation grenade bounces and detonates quickly, whereas the plasma grenade adheres to targets before exploding, sometimes with results. Combatants [ ] The game's main enemy force is the, a group of alien species allied by belief in a common religion. Their forces include, fierce warriors protected by recharging energy shields much like the player's own;, which are short, comically cowardly creatures who are usually led by Elites in battle, and often flee in terror instead of fighting in the absence of a leading Elite;, originally space pirates, they wear a highly durable energy shield on one arm and a form of handgun on the other; and, large, powerful creatures composed of small worm-like colonies with thick armor plates that cover the majority of their bodies and a large assault cannon that fires explosive rounds of green plasma.